Lately, 5G influencers from all over the world gathered at hubraum to listen to thought leaders at the intersection of reality and entertainment. Speakers were carefully selected from the AR, VR and MR fields — everyone from the director of cloud operations at Hatch (the gaming sensation that grew out of the company behind Angry Birds) to the CEO of SenseGlove were there to present their ideas. If anyone knows how much more exciting, fun and playful 5G is set to make our world, it’s these bright startup minds. We reached out to each of the speakers for their predictions for how 5G is set to revolutionize the future.

DANIEL SEIDL

Daniel Seidl (Image Credit: Carsten Richter)

Seidl is the CEO and founder of Innoactive, which creates enterprise software for AR / MR / VR collaboration. Innoactive helps companies save on costs when it comes to VR training.

“5G will bring VR to a whole new dimension: people will be able to stream virtual worlds truly on demand. This will mean that companies can interact with their teams remotely with virtual training and create virtual environments without using expensive equipment. This means they can empower more employees with desktop-class VR training at a significantly reduced hardware cost. After all, in comparison to desktop VR which requires cables and a desktop PC, very little budget is required for stand-alone VR devices such as the HTC Vive Focus.”

KRASI NIKOLOV

Krasi Nikolov on statue with VR-Equipment

(Image Credits: Forbes Bulgaria)

Nikolov is the CEO and founder of QuarkVR, which utilizes cloud computing and 5G to enable enterprises to use XR at a scale.

“I think 5G and the Edge Cloud are the missing link in regards to the immersive future of AR and VR. With 5G, AR developers will be able to map the world and make it computer-readable. In the future, people will be able to walk around with their Magic Leap, HoloLens, or other AR glasses, and put virtual objects around them in the real world. Since that real world is mapped using Computer Vision, 5G, and the Edge Cloud, these virtual objects stay there. You’ll be able to put a 3D virtual pet in your living room, go to the kitchen, and when you come back to the living room – your virtual pet will be waiting for you. You can check out this in-depth video about the Magic Leap One by my friend Lucas for more details.

VR developers will be able to create multiplayer experiences shared by millions of people across the world at the same time. And thanks to QuarkVR, 5G, and the Edge Cloud, users will be able to access the power of a supercomputer available anywhere wherever they go, so that their virtual worlds can look and feel as immersive as possible.There will be other significant applications of 5G as well: AI, IOT and autonomous vehicles can benefit greatly from the massively improved bandwidth and reduced latency of 5G and the Edge Cloud.”

MIKKO PELTOLA

Mikko Peltola (Image credit: Juha Törmälä)

Peltola is the director of cloud operations at Hatch Entertainment Ltd, a service built for the always-on 5G world, allowing users to stream games the same way you might stream music via Spotify or Soundcloud. The Finnish startup grew out of Rovio, the gaming giant responsible for Angry Birds. Hatch allows users to play games together with their friends, with no additional downloads and no in-app purchases.

With ubiquitous access to data and compute, services and experiences will become less device-centric. If people associate services with the physical device nowadays (such as their phone, game console, their smart TV, a self driving car, an automated home, etc), in the future we will experience and consume digital services as a seamless part of our surroundings. The basic building blocks of digital services and experiences – compute, connectivity and storage – will finally become hidden from the end-user as logic, data and interaction becomes embedded all around us.

MOSHE MEYASSED

Moshe Meyassed

Meyassed is the CEO and co-founder of 2Sens, a startup enabling real-time mixed-reality in which the virtual content is embedded into the real world. This MR experience includes occlusion and interaction between the virtual and the real, even when the environment is dynamically changing.

“5G will lead to totally new experiences which are not possible today. One example is the AR/MR multi-user experience, in which many players share the same mixed-reality scene and each player can add virtual content that interacts with all other players. This will become possible thanks to the low latency and high bandwidth of the network.”

GIJS DEN BUTTER

Gijs Den Butter, CEO of Senseglove - demonstrating his device at hubraum

Gijs Den Butter

Gijs den Butter is the CEO of SenseGlove, a wearable glove that allows you to touch digital objects and creates a natural interaction in virtual environments. Sense Glove’s unique low latency force-feedback system enables the user to feel the size and density of virtual objects.The sense glove can be used as force-feedback controller for virtual and augmented reality or as input device for tele-robotics.

“Virtual and especially augmented reality will be the future of computing, with this technology, computing will change from 2D to 3D. In a new digital space, we need intuitive interactions like we have in real life. That is what we enable at SenseGlove, where you’re even able to physically touch the digital environment. 5G enables us to bring this future form of computing to everybody, everywhere. Imagine playing basketball at your favourite court in Berlin together with your best friend in L.A. or cleaning a nuclear facility with a humanoid robot from your office. This is just round the corner.”

STANISLAW FIEDOR

Stanislaw Fiedor

Fiedor is the CEO of Fuero Games, an award winning game development studio based in Warsaw. The studio has worked on various mobile titles like The Witcher Battle Arena, Lewandowski: Football Star, Age of Caveman or Winions. Its newest PC title BushyTail has already received more than 25 nominations and won eight awards.

“5G will be, quite literally, a game changer. The gaming industry is one of the quickest evolving industries in the world. Just consider the fact that a little over 10 years ago there were no smartphones and that people now spend over $40 billion annually on mobile games. In the past, the gaming industry was the starting point for new inventions or even entire industries, such as VR. In my opinion, the same thing will happen once 5G technology is adopted. The low latency and enormous bandwidths will allow new experiences to be delivered to players all around the world. Massive multiplayer games with more content and higher fidelity will just be the beginning. AR/VR and Mixed Reality delivered through 5G might change how we live, work and play as the creators will almost have no limitations except for their imaginations.”

HANNES BECKER

Hannes Becker

Becker is the CEO and founder of Absolute Zero, a deep tech company that builds tools and cloud-infrastructures for professional immersive media productions.

“If you ask me, 5G will change the world in the same way 4G influenced it over the past decade. As with 4G, it will open the door for new applications which will in turn change the way we live. This will happen on a grand scale.

Working in media leads me to conclude that 5G might bring us to new heights within this sector. The real world and the digital world will merge to some extent through new media and digital elements may enrich our perception of what reality is. Users will be able to visit real events and freely move within these events via technology like videogrammetry. But it will probably take a few years to see technology like this in every household.
However, media may not be the industry that 5G will have the biggest impact on – instead, I imagine that might be transportation or robotics. Autonomous vehicles for instance, will heavily impact how we live nowadays. But whether this influence will be purely positive, or will also have negative connotations is hard to predict. I believe politics, education, and industry need to develop further as well in order to regulate such powerful technology.”